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Hikaru No Go

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9
A Determined Visitor
2003-02-12
Isumi returns to Japan a stronger and more focused player. He soons discovers what everyone else already knows: Hikaru Shindo is losing his games by default.

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7
Isumi's Test
2003-01-29
Still in China, Isumi decides to stay and to improve his game and boost his confidence. With the help of his new friend Yang Hai, he challenges the bratty Le Ping to a rematch.

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3
I Won't Ever Play Again!
2002-12-25
Hikaru goes through old game records to find past matches with the great Hon'inbo Shusaku. While going through them, he becomes engulfed in guilt over not playing enough games with Sai and his subsequent disappearance.

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2
Hiroshima's Strongest Player
2002-12-18
While in Innoshima, Mr. Kawai stumbles into a Go Salon where, as a result of a misunderstanding, he finds himself owing a lot of money to Shuhei, a formidable Go player who is enormous both in size and talent.

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Hikaru No Go is an engrossing anime series based on the famous manga of the same name by Yumi Hotta and Takeshi Obata. Produced by VIZ Media and aired between 2001 and 2003, the series springs from a distinctive and captivating premise – a story revolving around a traditional board game, Go. With a brilliant blend of wish-fulfillment, imagination, and a peek into Japanese traditional culture, it provides a unique offering to the anime enthusiasts worldwide. In the story, a sixth-grade boy named Hikaru Shindo, the protagonist, stumbles upon an old Go board in his grandfather’s attic. The Go board has an intriguing past as it is imbued with the spirit of a long-dead Go master from the Heian era (794 to 1185 A.D.), Fujiwara no Sai. Upon touching the board, Hikaru finds himself able to see and interact with Sai, a skilled and passionate player who yearns for an opportunity to play Go again and potentially master the “Divine Move,” the ultimate strategy move in Go. However, being a ghost, Sai is forced to rely on Hikaru's physical ability to do so. From this moment, Hikaru’s life takes an unexpected turn. Initially indifferent to Go and simply an ordinary middle-schooler, Hikaru is now entwined in a world completely unseen by him before. Pressured by Sai's intense wish, he begrudgingly begins to learn how to play the game merely as a medium for Sai to play. Despite his unwillingness, Hikaru finds himself increasingly drawn to the strategic depth of Go and the fascinating conflicts and rivalries it brings in its wake. The show progresses to chart the riveting journey of Hikaru's growth as a Go player, under the odd mentorship of a Heian era ghost. The series depicts intense rivalries, strategic battles, and the protagonist's personal growth, all through his involvement with the game. It introduces compelling characters along the way, such as Akira Touya, son of the current Go champion, who become both a friend and a rival to Hikaru. Perhaps one of the crowning achievements of Hikaru No Go is its successful attempt to make a board game come to life on screen with an abundance of drama, emotion, and suspense. Go, generally seen as mundane and less accessible to younger generations, attains a level of complexity and fascination under the spotlight of this series. The anime uses the game as a medium for exploring themes like perseverance, friendship, rivalry, and the joys of pursuing a passion. In terms of visual appeal, Hikaru No Go leaves no room for disappointment. Following the aesthetics of the manga series, the anime is notable for its clean and attractive art style. The solid character designs are well-prepared, ensuring that each character has distinct features and personalities, making them easy to remember and differentiate. The sequence of Go games are well-executed, focusing on the players' intensity and tension more than the game itself, without confusing viewers about the intricacies of Go. The audio side is equally commendable, as the series boasts a well-arranged musical score that enhances the suspense during game sequences and articulates the emotional undertone in critical scenes. The voice-acting for both the Japanese and English versions are competently done and have been lauded for connecting the viewers with the protagonists’ emotions and motivations. Hikaru No Go, by using a classic board game as a storytelling tool, delivers a compelling narrative skimming through the world of competitive playing - the tension, the tactics, the rivalry, and eventually, the triumph. The combined elements of fantasy, drama, coming-of-age, and sport genres in the series offer an engaging watch to anime fans, while perhaps even intriguing those unfamiliar with anime but are interested in the game of Go itself. As a series, Hikaru No Go serves as an exemplar of how simple premises can be transformed into fascinating narratives through compelling character developments, strategic gameplays, and engrossing storytelling.

Hikaru No Go is a series categorized as a ended . Spanning 5 seasons with a total of 125 episodes, the show debuted on 2001. The series has earned a mostly positive reviews from both critics and viewers. The IMDb score stands at 8.2.

Genres
Anime Drama
Channel
VIZ Media
Rating
8.2/10
Cast
Sanae Kobayashi, Reiko Takagi, Makoto Tsumura, Ken'ichi Suzumura, Keiji Fujiwara, Yu Asakawa, Mayumi Asano, Eizou Tsuda, Susumu Chiba, Yumi Kakazu, Tomoko Kawakami, Kentaro Ito, Takahiro Sakurai, Eriko Kawasaki, Eriko Fujimaki, Wasabi Mizuta, Satsuki Yukino, Atsuko Enomoto
Hikaru No Go is available on .